arduino-sketches/esp32/Siren.h

78 lines
1.7 KiB
C++

#include <XT_DAC_Audio.h>
#include "alarm.h"
#include "Arduino.h"
#include "sound.h"
#include "soc/rtc_io_reg.h"
#include "alarmSound.h"
// XT_Wav_Class SirenSound(sampleSound);
XT_Wav_Class SirenSound(alarmSound);
XT_DAC_Audio_Class DacAudio(25, 0);
uint32_t DemoCounter=0;
class Siren{
private:
int sirenPin = 25;
AlarmStatus* status;
float sinVal;
int toneVal;
void playSound(){
int max = 180;
Serial.println("Sound on " + String(sirenPin));
if(status->silent)
max = 2;
for(int x = 0; x < max ; x++){
//convert angle of sinusoidal to radian measure
sinVal = (sin(x*(3.1412/180)));
//generate sound of different frequencies by sinusoidal value
toneVal = 2000+(int(sinVal*1000));
//Set a frequency for Pin-out 8
// ledcAttach(sirenPin, toneVal, 3);
tone(sirenPin, toneVal, 3);
// buzzer->tone(toneVal, 3);
// TimerFreeTone(TONE_PIN, toneVal, 2, 5);
delay(2);
}
noTone(sirenPin);
// buzzer->noTone();
// ledcWrite(sirenPin,0); // No sound
// ledcDetach(sirenPin);
}
public:
Siren(AlarmStatus* statusRef){
status=statusRef;
}
Siren(AlarmStatus* statusRef, int pin){
status=statusRef;
sirenPin=pin;
}
void Init(){
// pinMode(sirenPin, OUTPUT);
// DacAudio = XT_DAC_Audio_Class(sirenPin, 0);
}
void SoundSiren(){
if(status->muted)
return;
// playSound();
// delay(500);
DacAudio.FillBuffer(); // Fill the sound buffer with data
if(SirenSound.Playing==false) // if not playing,
DacAudio.Play(&SirenSound); // play it, this will cause it to repeat and repeat...
Serial.println(DemoCounter++);
}
};