#include "pitches.h" #include // notes in the melody: int melody[] = { NOTE_C4, NOTE_G3, NOTE_G3, NOTE_A3, NOTE_G3, 0, NOTE_B3, NOTE_C4 }; // note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 4, 8, 8, 4, 4, 4, 4, 4 }; int melody2[] = { 262, 196, 196, 220, 196, 0, 247, 262 }; int duration[] = { 250, 125, 125, 250, 250, 250, 250, 250 }; const bool useTimerFreeTone =true; #define TONE_PIN 8 void playTone(){ if(useTimerFreeTone) { for (int thisNote = 0; thisNote < 8; thisNote++) { // Loop through the notes in the array. TimerFreeTone(TONE_PIN, melody2[thisNote], duration[thisNote]); // Play thisNote for duration. delay(50); // Short delay between notes. } return; } // iterate over the notes of the melody: for (int thisNote = 0; thisNote < 8; thisNote++) { // to calculate the note duration, take one second divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 1000 / noteDurations[thisNote]; tone(TONE_PIN, melody[thisNote], noteDuration); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); // stop the tone playing: noTone(TONE_PIN); } }